2011-09-29  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	Merge pull request #167 from konrad-kruczynski/send_async_fix

	Fix for Xamarin bug #531.

2011-09-13  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	Internal worker is kept while there is an ongoing operation

	When there is an ongoing operation we can't dispose the internal
	worker because it might be used by the IO threadpool.

	Fixes Novell bug #691076 and Xamarin bug #766.

2011-08-07  Bassam Tabbara  <bassam@symform.com>

	Networkstream now throws IOException('connection closed') if the
	socket was closed/disposed

2011-06-20  XTZGZoReX  <xtzgzorex@gmail.com>

	Socket: Fixed a security issue when default-initialized
	ArraySegment structs are passed in.

	This is the same security issue that was recently addressed in
	MS.NET.

2011-04-28  Sebastien Pouliot  <sebastien@ximian.com>

	* System.Net.Sockets/Socket_2_1.cs: Ensure RemoteEndPoint is
	always available after ConnectAsync (connected or not, allowed or
	not). Ensure the Connect event is fired even if denied by policy.

2011-04-28  Sebastien Pouliot  <sebastien@ximian.com>

	* System.Net.Sockets/Socket_2_1.cs: Fix some moved code (from
	SocketAsyncEventArgs.cs) so should the references to
	RemoteEndPoint still point to the SocketAsyncEventArgs instance.
	Fix some moon-unit test failures

2011-04-30  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	Missed this in the backport

2011-04-28  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	[socket] More BeginConnect (IPAddress []) work

	When trying multiple addresses, the second and sucessive calls to
	BeginConnect(IPAddress) will cause an error which we would have to
	ignore and then retry. Since this behavior is not documented, we
	just close the socket and open a new one for retries is there is
	already a pending connect attempt.

2011-04-26  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	[Socket] Improved ConnectAsync

	ConnectAsync() now uses the improved BeginConnect.

2011-04-26  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	If there's a delayed exception, clear 'ares'

2011-04-26  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	Worked on linux, failed on OSX

2011-04-26  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	Reset the blocking flag as soon as possible.

2011-04-26  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	[socket] Fixed other BeginConnect overloads

	The BeginConnect overload taking an IPAddress[] was not really
	asynchronous.

2011-04-26  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	[Socket] Fix BeginConnect

	Windows/Linux flagged the socket as writable even when connect()
	has not been called. On *BSD and OSX, this was not the case and we
	waited forever.

	Now, for blocking sockets, we make them blocking and call
	connect() before adding the socket to the wait pool.

2011-03-29  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	Reset BytesTransferred on every reuse.

2011-03-10  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	[Socket] Remove more auto-delegates

2011-03-10  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	[Socket] Minimize allocations of delegates

2011-03-08  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	No need to create an extra instance of Worker.

2011-02-23  Jonathan Pryor  <jonpryor@vt.edu>

	Enable UDP Sockets on MOBILE platforms.

	Fixes runtime part of #666736.

2011-02-11  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	[Socket] Fix invalid cast

	Fix invalid cast when canceling pending operations due to
	socket.Close.

2011-01-20  Miguel de Icaza  <miguel@gnome.org>

	Do not build the Socket passing on Mobile systems

2011-01-20  Miguel de Icaza  <miguel@gnome.org>

	[sockets] Implement DuplicateAndClose and Socket
	(SocketInformation) constructor for in-process socket passing
	(AppDomains)

2011-01-06  Zoltan Varga  <vargaz@gmail.com>

	Change some usages of ArrayList to List<T> to avoid calls to the
	slow ArrayList.ToArray(Type) method.

2011-01-03  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	Socket is not connected after error

2010-12-13  Michael Hutchinson  <mhutchinson@novell.com>

	Socket.Dispose is public in 4.0.

2010-12-13  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	Don't throw in EndReceive/EndSend + out error

	The overloads of EndReceive and EndSend that have an out
	SocketError parameter do not throw.

	Patch by Sven Groot that fixes bug #659056.

2010-12-04  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	Handle closed sockets in the callbacks

	Accept returns a Socket in AcceptSocket even when the listener is
	closed. Handle ObjectDisposedException for the other callbacks.

	Fixes bug #657593.

2010-11-24  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	[Sockets] Support Remote/LocalEndPoint for AF_UNIX

	We were not handling correctly the AF_UNIX family when getting the
	socket name or the peer name.

	Fixes bug #655637.

2010-10-15  Marek Safar  <marek.safar@gmail.com>

	Clean up few more warnings

2010-10-13  Sebastien Pouliot  <sebastien@ximian.com>

	* SocketAsyncEventArgs.cs: Remove TODO on SocketClientAccessPolicy
	Protocol property

2010-10-12  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	Handle special case when disposing a socket.

	When disposing a socket that has more than one asynchronous
	read/write pending, one of the callbacks could call
	DisposeAllOnClose() while another one is waiting on the lock. Once
	the lock is acquired, queue.Count will be 0 and Dequeue would
	fail. This if fixed now.

	Fixes bug #645675.

2010-10-02  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	The EndPoint cannot be null

	The EndPoint argument in Begin/EndSendTo cannot be null.

2010-09-30  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	Handle error in BeginAcceptReceive

	We were ignore possible errors when reading after a socket has
	been accepted.

2010-09-30  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	Schedule the user callback from unmanaged code

	When possible, schedule the user callback from unmanaged code. We
	pass it from the IO pool to the regular pool after our internal
	callback is finished.

2010-09-30  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	Invoke the callback in separate threads

	The callbacks need to be invoked in different threads to avoid
	clogging the IO pool.

	Fixes bug #639656.

2010-09-29  Sebastien Pouliot  <sebastien@ximian.com>

	* System.Net.Sockets/Socket_2_1.cs: Fix, by explicitely throwing
	an NRE, the checks in [Receive|Send]Async methods - otherwise an
	exception would occur later, on another thread and close the
	socket (leading to other, unexpected, exceptions)

2010-09-29  Sebastien Pouliot  <sebastien@ximian.com>

	* System.Net.Sockets/SocketAsyncEventArgs.cs: Move policy
	restriction and elevated trust check outside of loop since its
	value won't change based on the ipaddress

2010-09-28  Sebastien Pouliot  <sebastien@ximian.com>

	* System.Net.Sockets/Socket_2_1.cs: Do not #id-def out
	[Receive|Send] Generic from moonlight build

2010-09-24  Sebastien Pouliot  <sebastien@ximian.com>

	* System.Net.Sockets/SocketAsyncEventArgs.cs: Set the Socket
	RemoteEndPoint to our RemoteEndPoint on Connect operation. *
	System.Net.Sockets/Socket_2_1.cs: Return the 'candidate' EndPoint
	provided by SocketAsyncEventArgs in ConnectAsync (intead of null)
	until the connection is completed.

2010-09-27  Jb Evain  <jbevain@gmail.com>

	Fix the moonlight build

2010-09-27  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	Set LastOperation properly

	SocketAsyncEventArgs.LastOperation is set when the operation is
	invoked. Reset the error status before each new *Async() call.

2010-09-26  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	Bypass BeginInvoke for asynch. operations

	The code involved in a delegate BeginInvoke is too heavy and of no
	use for socket asynchronous operations. With these changes, we
	bypass all that and send the work items directly to the
	asynchronous IO queue, improving performance and lowering memory
	use.

2010-09-25  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	ConnectAsync() security checks

	-ConnectAsync() changed to make security checks for all endpoints
	before trying to connect for the first time. -Use the socket
	Connect() call instead of repeating the same stuff. Connect should
	be splitted in 2 pieces (DNS + Connection attempts).

2010-09-25  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	Added support for ArraySegment

	-Removed NET_2_0 -Implemented support for the Receive/Send
	overloads that take a list of ArraySegments.

2010-09-25  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	Made the moonlight profile happy.

	Disabled operations not allowed under moonlight.

2010-09-25  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	Move async IO code to Socket_2_1

	Moved internal classes to Socket_2_1.

2010-09-24  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	Rework SocketAsyncEventArgs internals

	-Removed #if NET_2_0 -All the *Async() calls but ConnectAsync()
	are routed through the asynch IO threadpool instead of creating a
	new short-lived thread for every operation. -When reusing a
	SocketAsyncEventArgs only 1 new object, a delegate, is created.

2010-09-22  Sebastien Pouliot  <sebastien@ximian.com>

	* System.Net.Sockets/Socket_2_1.cs: Add checks for invalid
	AddressFamily, SocketType and ProtocolType (to throw
	ArgumentException). Add negative check for Ttl property. Add
	AddressFamily mismatch checks to ConnectAsync methods

2010-09-22  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	LocalEndPoint works now for non-blocking connects

	We didn't keep the endpoint around for non-blocking connects and
	later, when Poll() was called, we didn't have the information.
	Also 'isbound' wasn't being set in a few places and UDP sockets
	needed to be marked as not connected after a call to Connect()
	with an Any address.

	Removed an old test for Connect(Any) with UDP sockets, since this
	is used to disconnect them now.

	Fixes bug #640749.

2010-09-10  Jb Evain  <jbevain@gmail.com>

	Fix the moonlight build

2010-09-09  Gonzalo Paniagua Javier  <gonzalo.mono@gmail.com>

	UDP sockets allow connections to Any

	UDP sockets that call Connect() to set a default address for
	datagrams sent, can call Connect() again with IPv6Any or Any to
	'disconnect'.

	Fixes bug #639098.

2010-04-21  Sebastien Pouliot  <sebastien@ximian.com>

	* SocketAsyncEventArgs.cs: Add check for elevated permissions on
	sockets (unrestricted). Add handling of new (SL4) 
	SocketClientAccessPolicyProtocol and pass this option to the
	CrossDomainPolicyManager

2010-03-23 Gonzalo Paniagua Javier <gonzalo@novell.com>

	* Socket.cs: error handling was totally broken in the synchronous
	Connect() call.  Fixes bug #590488.

2010-03-19  Sebastien Pouliot  <sebastien@ximian.com>

	* Socket.cs: Remove some NET_2_0 defines (using) and add a few
	MOONLIGHT defines needed to reuse Socket in the client http stack
	* Socket_2_1.cs: Remove some MOONLIGHT defines
	* SocketAsyncEventArgs.cs: For Moonlight check policy if outside
	System.dll (the client stack use sockets with it's own web 
	xdomain policy)

2010-03-16  Jb Evain  <jbevain@novell.com>

	* Socket_2_1.cs, SocketAsyncEventArgs.cs: use MOONLIGHT symbol to
	disambiguate MonoTouch and Moonlight code.

2010-03-10  Sebastien Pouliot  <sebastien@ximian.com>

	* SocketAsyncEventArgs.cs: Remove the use of reflection to check
	xdomain poilicy on sockets (since the policy code now resides in
	System.Net.dll)

2010-01-29  Carlos Alberto Cortez <calberto.cortez@gmail.com>

	* NetworkStream.cs: Our explicit impl of IDisposable.Dispose belongs
	to 1.0/1.1 only. Also move the call to GC.SupressFinalize to
	Dispose(bool), as expected and as done by other Stream children
	implementing a destructor.
	Fixes #564637.

2010-01-21  Sebastien Pouliot  <sebastien@ximian.com>

	* SocketAsyncEventArgs.cs: Apply Gendarme's ProtectCallToEventDelegatesRule

2009-12-04  Sebastien Pouliot  <sebastien@ximian.com>

	* System.Net.Sockets/SocketAsyncEventArgs.cs: Implement 
	ConnectByNameError property for Moonlight 3 (and fx 4.0)

2009-11-10 Gonzalo Paniagua Javier <gonzalo@novell.com>

	* Socket_2_1.cs: throw when shutting down a socket that is not
	connected. Don't linger if the socket is not connected.

2009-11-03 Gonzalo Paniagua Javier <gonzalo@novell.com>

	* Socket_2_1.cs: stop any blocking thread before closing the socket.

2009-11-03  Sebastien Pouliot  <sebastien@ximian.com>

	* SocketAsyncEventArgs.cs: Set error back to SocketError.Success
	once CheckEndPoint succeed.
	[Fix bug #549586]

2009-10-21 Gonzalo Paniagua Javier <gonzalo@novell.com>

	* Socket.cs: implement *SendFile().

2009-09-28  Sebastien Pouliot  <sebastien@ximian.com>

	* SocketAsyncEventArgs.cs: Default SocketError.AccessDenied on 
	Connect in case none of the DnsEndPoint provides an adequate 
	address (family).

2009-09-27 Gonzalo Paniagua Javier <gonzalo@novell.com>

	* Socket_2_1.cs: Close(int timeout) blocks up to timeout ms if there's
	pending data to be written to the socket. If there's no pending data,
	it closes and returns right away. Instead of using Timer and then
	doing a 'hard' close(), we set the linger option for the socket.

2009-09-27  Sebastien Pouliot  <sebastien@ximian.com>

	* SocketAsyncEventArgs.cs: Don't use Socket.Poll for NET_2_1.
	Throw NIE for use of BufferList in Receive.
	* Socket.cs: Move Close(int) to Socket_2_1.cs. Remove NET_2_1
	defines since the file is not used by Moonlight
	* Socket_2_1.cs: Add Close(int) from Socket. Define out Poll
	and Blocking.

2009-09-26  Sebastien Pouliot  <sebastien@ximian.com>

	* SocketAsyncEventArgs.cs: Fix paramater validations and default 
	values

2009-09-23  Sebastien Pouliot  <sebastien@ximian.com>

	* Socket_2_1.cs: Remove NET_2_1 socket policy checks from here.
	* SocketAsyncEventArgs.cs: Support DnsEndPoint correctly (NET_2_1 but
	that will be useful for NET_4_0 soon). Add socket policy checks here
	since it could be called several times to connect to a host.

2009-09-23 Gonzalo Paniagua Javier <gonzalo@novell.com>

	* NetworkStream.cs: after disposing the stream, CanRead/CanWrite
	return false.

2009-09-19 Gonzalo Paniagua Javier <gonzalo@novell.com>

	* SocketAsyncEventArgs.cs: fix check for non-null.
	Fixes bug #516455.

2009-07-14  Sebastien Pouliot  <sebastien@ximian.com>

	* Socket_2_1.cs, SocketAsyncEventArgs.cs: A bit more NET_2_1 defines
	to help the tuner remove some extra types for moonlight.

2009-06-28  Gert Driesen  <drieseng@users.sourceforge.net>

	* Socket.cs: Modified some argument names to match MS. Moved disposed
	check before argument checks in Receive. Use SocketError.InvalidArgument
	instead of using magic numbers. Added back comments that was
	accidentally removed in my previous commit.
	* Socket_2_1.cs: Modified some argument names to match MS.

2009-06-28  Gert Driesen  <drieseng@users.sourceforge.net>

	* Socket.cs: In GetSocketOption, throw SocketException when (byte [])
	option value is null. Use SocketError fields instead of using "magic"
	number. In SetSocketOption (SocketOptionLevel, SocketOptionName, object)
	only accept Linger, AddMembership, DropMembership and verify option
	value.
	* MulticastOption.cs: Added argument checks. Save interfaceIndex that is
	passed to .ctor, and removed MonoTODO. Renamed arguments to match MS.
	Reset InterfaceIndex when LocalAddress is modified, and reset
	LocalAddress when InterfaceIndex is modified.
	* UdpClient.cs: Modified exception to more closely match MS. Fixed
	(int, AddressFamily) .ctor to construct IPv6 endpoint when family is
	InterNetworkV6. Added null check for multicastAddr to (IPAddress)
	JoinMulticastGroup overload. In (int, IPAddress) and (IPAddress,
	IPAddress) overloads of JoinMulticastGroup throw SocketException when
	client is IPv4. Added null check for multicastAddr to (IPAddress, int),
	overload, and moved JoinMulticastGroup call after argument checks.
	* IPv6MulticastOption.cs: Renamed argument names to match MS. Added
	null check to set_Group. Added range check to set_InterfaceIndex.

2009-06-27 Gonzalo Paniagua Javier <gonzalo@novell.com>

	* Socket.cs: turn WSAEINVAL into ArgumentException.

2009-06-26 Gonzalo Paniagua Javier <gonzalo@novell.com>

	* Socket.cs: MS throws a SocketException in the byte[] overload when
	the value is null.

2009-05-22  Sebastien Pouliot  <sebastien@ximian.com>

	* Socket_2_1.cs: Do not throw a SecurityException if the security
	policy check fails in NET_2_1 but set the SocketError to AccessDenied
	ensure the EndPoint has a valid policy before connecting.
	* SocketAsyncEventArgs.cs: Don't recurse endlessly in SendCallback
	and ReceiveCallback if the socket is not connected. Check for
	AccessDenied in ConnectCallback (needed for the security policy
	check in NET_2_1).

2009-05-14  Sebastien Pouliot  <sebastien@ximian.com>

	* Socket_2_1.cs: Add ConnectAsync support for NET_2_1 which will
	ensure the EndPoint has a valid policy before connecting.
	* SocketAsyncEventArgs.cs: Add support for IList<ArraySegment<byte>>
	when sending. Add ConnectSocket for NET_2_1

2009-05-11 Gonzalo Paniagua Javier <gonzalo@novell.com>

	* TcpClient.cs:
	* Socket.cs:
	* UdpClient.cs: use GetHostAddresses() instead of Resolve or
	GetHostEntry.

2009-05-11 Gonzalo Paniagua Javier <gonzalo@novell.com>

	* UdpClient.cs: if possible, avoid DNS lookups when the host name is
	an IP address. Related to bug #502866.

2009-04-30 Gonzalo Paniagua Javier <gonzalo@novell.com>

	* Socket.cs: return the last error if a connect to multiple addresses
	fails.

2009-04-22  Sebastien Pouliot  <sebastien@ximian.com>

	* Socket_2_1.cs: Use old-n-simple CheckProtocolSupport to implement
	OSSupportsIP[v4|v6] for Moonlight (NET_2_1 only) so we can avoid 
	including a bunch of types (22) from System.Net.NetworkInformation 
	and drop the number of [SecuritySafeCritical] methods to audit (the 
	same 22) and [SecurityCritical] (8) beside getting a smaller 
	System.Net.dll assembly :)

2009-04-21 Gonzalo Paniagua Javier <gonzalo@novell.com>

	* Socket.cs: End* methods can only be called once per IAsyncResult.
	Bug #466031 fixed.

2009-04-09  Sebastien Pouliot  <sebastien@ximian.com>

	* Socket.cs: Split socket class into two files (this one and the
	new Socket_2_1.cs). This let us remove (some) existing #if in the
	sources and avoid (a lot) of new ones for Moonlight.
	* Socket_2_1.cs: Just enough of socket for NET_2_1. This helps
	the tuner not to bring a lot of extra stuff (some visible)
	into Moonlight.
	* SocketAsyncEventArgs.cs: Ifdef out some cases for NET_2_1 so 
	Moonlight can use it's own (smaller) SocketAsyncOperation enum

2009-02-17 Gonzalo Paniagua Javier <gonzalo@novell.com>

	* Socket.cs: instead of clearing the sockets form the output and then
	adding them back, we just remove the ones that have not been signaled.
	Fixes bug #354090 and bug #476138.

2009-01-19 Gonzalo Paniagua Javier <gonzalo@novell.com>

	* Socket.cs: don't throw when there's no ipv6 configuration.

2009-01-09  Dick Porter  <dick@ximian.com>

	* Socket.cs: Special case 0-length receive requests in the
	BeginAccept overloads that wait for data, so they behave as the
	non-waiting version.  Seems to match MS behaviour, fixes bug
	464201.

2009-01-06 Gonzalo Paniagua Javier <gonzalo@novell.com>

	* TcpClient.cs: use IPv6Any when the family is IPv6.
	Bug #462688 fixed.

2008-12-30  Bill Holmes  <billholmes54@gmail.com>

	* Socket.cs (Accept_internal) :  Changing the signature to pass 
	  the blocking state.

	Code is contributed under MIT/X11 license.

2008-12-20  Miguel de Icaza  <miguel@novell.com>

	* SocketException.cs: Add missing API.

	* SocketAsyncEventArgs.cs (Dispose): this has to be a public
	member according to the specs.

2008-12-20 Gonzalo Paniagua Javier <gonzalo@novell.com>

	* Socket.cs: add a new ReceiveFrom_nocheck that does not throw an
	exception in case of error.

2008-12-20 Gonzalo Paniagua Javier <gonzalo@novell.com>

	* Socket.cs: if Blocking is set, translate a WouldBlock into a
	TimedOut.

2008-12-03 Gonzalo Paniagua Javier <gonzalo@novell.com>

	* UdpClient.cs: don't Poll() in Receive(), the call to ReceiveFrom
	will block anyway. Fixes bug #455894.

2008-11-12 Gonzalo Paniagua Javier <gonzalo@novell.com>

	* Socket.cs: mark the socket as not connected when there is a pending
	error or exception about to be thrown.
	Bug #443346 fixed.

2008-09-10  Bill Holmes  <billholmes54@gmail.com>

	* Socket.cs : Adding a comment to provide locations where
	  changes to MonoSocketAsyncResult need to be synced.

	Code is contributed under MIT/X11 license.

2008-09-06  Atsushi Enomoto  <atsushi@ximian.com>

	* Socket.cs : (SocketAsyncResult) release byte buffer early so that
	  it does not have to store extra data in pool. Fixed bug #397627.

2008-07-31  Jb Evain  <jbevain@novell.com>

	* Socket.cs
	* NetworkStream.cs: cleanup for NET_2_1

	* SocketException_2_1.cs: new specific version for NET_2_1.

2008-06-19  Dick Porter  <dick@ximian.com>

	* Socket.cs: Implement generic Send() and Receive() methods.
	Fixes bug 395168.

2008-06-12  Stephane Delcroix  <sdelcroix@novell.com>

	* Socket.cs: minimal changes to run in the 2.1 profile

2008-06-11  Stephane Delcroix  <sdelcroix@novell.com>

	* SocketAsyncEventArgs.cs: catch SocketException in ConnectAsync
	and set the SocketError accordingly.

2008-05-09  Marek Habersack  <mhabersack@novell.com>

	* SocketAsyncEventArgs.cs: implemented support for executing
	asynchronous socket actions, called from the new xxxxAsync methods
	in Socket. The asynchronous operations do not use the ThreadPool
	as I can't get the sample applications to work (send/receive
	callbacks don't work) - it may change in the future.

	* Socket.cs: implemented several xxxxAsync 2.0sp1 methods. The
	ones not implemented for now are: ReceiveMessageFromAsync and
	SendPacketsAsync. AcceptAsync doesn't perform the check for the
	buffer size for now - need to implement runtime support for that.
	Made several methods internal, so that they can be accessed from
	SocketAsyncEventArgs code.

2008-05-08  Marek Habersack  <mhabersack@novell.com>

	* SocketAsyncOperation.cs, SendPacketsElement.cs,
	SocketAsyncEventArgs.cs: added initial implementations for
	2.0SP1/3.5 classes used in the (to be implemented) new xxxAsync
	methods of the Socket class.

2008-04-17  Miguel de Icaza  <miguel@novell.com>

	* NetworkStream.cs: Throw an IOException if the socket is not
	connected, not an ArgumentException.   

	Fixes #371923, it is also the way its documented on MSDN. 

2008-04-13  Jb Evain  <jbevain@novell.com>

	* Socket.cs: ifdef out the Sys.Config part for the
	2.1 profile.
	Merged from the Moonlight 2 branch.

Wed Mar 12 20:06:07 CET 2008 Paolo Molaro <lupus@ximian.com>

	* Socket.cs: add a static ctor so that ipv4Supported and ipv6Supported
	are initialized (they are used by the runtime).

2008-02-01  Dick Porter  <dick@ximian.com>

	* TcpClient.cs: If the Connect fails (when given an array of
	addresses) leave the socket object in a usable state.  Fixes bug
	355473.

2007-11-13  Atsushi Enomoto  <atsushi@ximian.com>

	* NetworkStream.cs : in 2.0 Close() is not needed and does not exist.

2007-11-01  Miguel de Icaza  <miguel@novell.com>

	* Socket.cs: Do not set the Send and Receive buffer sizes for the
	socket to the defaults set on Windows, they kill our performance.

	Thanks to Zoltan Varga for tracking the performance issue down.
	The bug was #325032

2007-10-30  Dick Porter  <dick@ximian.com>

	* UdpClient.cs: Don't set the multicast option twice.  Fixes bug
	324033.

2007-10-21  Robert Jordan  <robertj@gmx.net>

	* Socket.cs: Remove GetHashCode override from the NET_2_0
	profile. Add LAMESPEC comment. Fixes bug #325113.

2007-09-22  Gert Driesen  <drieseng@users.sourceforge.net>

	* Socket.cs: Removed unused method.

2007-08-02  Dick Porter  <dick@ximian.com>

	* Socket.cs: Patch from Brian Nickel (brian.nickel@gmail.com) to
	improve EndPoint handling.

2007-07-08  Gert Driesen  <drieseng@users.sourceforge.net>

	* Socket.cs: Code formatting. Marked not implemented methods as TODO.
	Removed extra spaces.

2007-07-04  Dick Porter  <dick@ximian.com>

	* Socket.cs: Don't set DontFragment by default for IPv6 sockets.
	Fixes bug 81985.

2007-05-16 Adar Wesley <adarw@mainsoft.com>

	* Socket.jvm.cs: added missing methods EndDisconnect, IOControl,
	Send 2.0 overloads, Receive 2.0 overloads, ReceiveMessageFrom,
	BeginReceiveMessageFrom, EndReceiveMessageFrom, 
	EndAccept 2.0 overloads, BeginSend, EndSend, BeginReceive, 
	EndReceive, SendFile, BeginSendFile, EndSendFile, Disconnect,
	DuplicateAndClose

2007-05-09 Igor Zelmanovich <igorz@mainsoft.com>

	* Socket.jvm.cs: Handle property throws NotImplementedException.	

2007-05-09 Igor Zelmanovich <igorz@mainsoft.com>

	* NetworkStream.cs:
	* TcpClient.cs:
	* TcpListener.cs:
	* UdpClient.cs:			
	added MonoNotSupported attribute for TARGATE_JVM.	
		
2007-03-11  Gert Driesen  <drieseng@users.sourceforge.net>

	* TcpClient.cs: Do not initialize network stream in Connect. In
	Dispose, only nullify client if network stream was not obtained.
	Fixes bug #81105.

2007-01-30  Ilya Kharmatsky <ilyak -at- mainsoft.com>

	* Socket.jvm.cs: additional stubs for net_2_0 properties,
	bug fixes (EnsureStillUsable method inserted)

2007-01-28  Ilya Kharmatsky <ilyak -at- mainsoft.com>

	* Socket.jvm.cs: added stubs for net_2_0 properties and methods.

2007-01-26  Dick Porter  <dick@ximian.com>

	* Socket.cs: SupportsIPv6 is obsolete in the 2.0 profile.  Stub
	out BeginReceiveMessageFrom(), BeginSendFile(),
	EndReceiveMessageFrom(), EndSendFile(), ReceiveMessageFrom(), and
	SendFile().

	* IPPacketInformation.cs: New in the 2.0 profile

	* SocketFlags.cs: Remove useless (and empty) inline documentation,
	and add 2.0 items.

	* TcpListener.cs: Mark Server as public in the 2.0 profile.

	* UdpClient.cs: Mark Dispose(bool) as protected in the 2.0
	profile.

	System.Net.Sockets should now be 2.0-complete.

2007-01-26  Dick Porter  <dick@ximian.com>

	* Socket.cs: There's no point checking the SO_ERROR status of a
	socket after poll() or select() if we already know that connected
	== true.

2007-01-24  Dick Porter  <dick@ximian.com>

	* IOControlCode.cs: 
	* SocketInformationOptions.cs: 
	* TransmitFileOptions.cs: Fix enum values

	* AddressFamily.cs: Not Serializable in the 2.0 profile

2007-01-24  Dick Porter  <dick@ximian.com>

	* NetworkStream.cs: 2.0 profile updates, based on a patch by
	Sridhar Kulkarni (sridharkulkarni@gmail.com)

2007-01-23  Dick Porter  <dick@ximian.com>

	* TcpListener.cs: 
	* TcpClient.cs: 2.0 profile updates, based on a patch by Sridhar
	Kulkarni (sridharkulkarni@gmail.com)

2007-01-22  Miguel de Icaza  <miguel@novell.com>

	* Socket.cs: Move the throw new NotImplementedException ()
	elsewhere to prevent Moma reports.

2007-01-20  Dick Porter  <dick@ximian.com>

	* Socket.cs(SocketDefaults): Catch and ignore any SocketExceptions
	thrown from setting default socket options - some platforms might
	not support a particular default we're trying to set.

2007-01-11  Dick Porter  <dick@ximian.com>

	* IOControlCode.cs: 
	* SocketInformation.cs: 
	* Socket.cs: 
	* UdpClient.cs: 2.0 profile updates, loosely based on a patch by
	Sridhar Kulkarni.

	* SocketInformationOptions.cs: 
	* TransmitFileOptions.cs: Implemented by Sridhar Kulkarni
	(sridharkulkarni@gmail.com)

Wed Dec 13 12:04:02 CET 2006 Paolo Molaro <lupus@ximian.com>

	* Socket.cs: stub ReceiveBufferSize and SendBufferSize to
	get ironpython to compile.

2006-11-23  Dick Porter  <dick@ximian.com>

	* Socket.cs: Only set Connected = true in Poll() and Select() if
	the socket error status is 0.  Fixes bug 79878.

2006-09-28 Andrew Skiba <andrews@mainsoft.com>

	* Socket.cs,NetworkStream.cs,SocketException.cs: TARGET_JVM

2006-09-11 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: update the SocketOperation enum.

2006-08-16 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: replace hardcoded error numbers with the SocketError
	values. When ReceiveTimeout is set on a blocking socket, correctly
	report timeouts in the generated exception.
	
	* SocketException.cs: add new internal ctor (int, string).

2006-08-12  Miguel de Icaza  <miguel@novell.com>

	* Socket.cs (NoDelay): Implement.

2006-06-30 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: patch from Sanghyeon Seo that implements
	(Send|Receive)Timeout for 2.0.
	* MulticastOption.cs: more 2.0 stuff.

2006-06-28  Atsushi Enomoto  <atsushi@ximian.com>

	* Socket.cs : use ConfigurationManager.GetSection() under NET_2_0.
	  Also make sure to avoid NRE.

2006-06-24  Zoltan Varga  <vargaz@gmail.com>

	* Socket.cs: Add stubs for net 2.0 SendTimeout and ReceiveTimeout properties.

2006-06-20  Zoltan Varga  <vargaz@gmail.com>

	* ProtocolType.cs SocketOptionName.cs: Add missing net 2.0 fields.

2006-05-30  Gert Driesen  <drieseng@users.sourceforge.net>

	* NetworkStream.cs: Marked Dispose (bool) virtual on 1.x profile.

2006-04-10  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs:
	* SocketError.cs: implemented Reseive/Send overloads that do not throw
	in case of error. Patch by Tomi Valkeinen.

2006-03-11  Miguel de Icaza  <miguel@novell.com>

	* NetworkStream.cs (Dispose): Use the right signature depending on
	the profile being built.

2006-03-09 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: pass something not empty to the unixep ctor.

2006-03-03  Dick Porter  <dick@ximian.com>

	* UdpClient.cs: Fix IPv6 family check.  Fixes bug 77689.

2006-02-23 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* TcpClient.cs: when the socket is not connected, don't try to set the
	socket options, as they are ignored on linux. Wait until Connect
	succeeds and then apply the options.

2006-02-03 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: added a missing overload for SetSocketOption.

2006-01-19 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: use the 2.0 configuration classes when checking for IPv6
	support.

2006-01-04  Sebastien Pouliot  <sebastien@ximian.com>

	* TcpClient.cs: The Client property is public in 2.0 while it was
	protected in earlier release. Fix bug #77048.

2005-12-07  Robert Jordan  <robertj@gmx.net>

	* SocketError.cs: Added.
	* SocketException: Implemented SocketErrorCode. Fixes bug #76915.

2005-10-11  Dick Porter  <dick@ximian.com>

	* Socket.cs: Don't call connect(2) twice for non-blocking sockets,
	it breaks on macos (and probably other bsd-based stacks too,) use
	poll() and getsockopt() to check if it worked.

2005-09-27 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: add checks for 'disposed' all over. Fixes bug #76249.

2005-06-07 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* TcpClient.cs: patch by Hans Kratz that uses an integer when setting
	NoDelay instead of a bool, which is only handled in 2.0.

2005-06-04 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: disallow connecting to .Any addresses. Fixes bug #75154.

2005-06-01 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: adapted Select to the new Select_internal that uses poll()
	instead of select(). Managed part of the fix for bug #71203.

2005-05-23 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: apply the same hack on blocking Connect calls as the one
	used in Accept.

2005-05-07 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: see bug #74842, which is fixed with this patch for details
	and test cases on the blocking behavior of accept() when close() is
	called from another thread. The solution applied is to Abort the thread
	that is blocking in Accept_internal() when someone calls Close (), then
	reset the abort state if the socket is disposed and return the same
	error as MS (10004 - interrupted).

2005-05-06 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: match MS behavior on SetSocketOption with a boolean
	argument. MS 1.1 throws an ArgumentException, but 2.0 turns true/false
	into 1/0 and works fine. Fixes bug #71753. Added checks for disposed
	in the 3 SetSocketOption.

2005-05-03 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: if there are outstanding aio requests and one of them gets
	an ObjectDisposedException, throw the same exception for the rest.

2005-05-02 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: removed hack added to fix bug #53229 (more than a year ago)
	that kept sockets opened until all AIO operations where finished. If
	the socket is closed, Receive returns 0 in EndReceive, the rest throw
	the ObjectDisposedException. Set the socket handle to -1 when closing.

2005-04-18 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: Begin/End Send/SendTo guarantee that all bytes are written
	or an exception is thrown. Fixes bug #74475.

2005-04-17 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: no need for locking in Worker. The actual read / write for
	Receive / Send is performed in the runtime time.

2005-04-15 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: added a 'blocking' field that is passed to the runtime.

2005-04-09 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: invoke the callback after scheduling the next request for
	the socket. Fixes bug #74539.

2005-04-08 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: update socket connected status in an async request finishes
	synchronously. Use 'callback' instead of 'real_callback' field, which is
	now unused.

2005-04-07 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: added SocketOperation enum and 2 new fields to
	SocketAsyncResult that are used by the runtime. Asynchronous read/write
	are serialized so that only 1 of each kind is really 'active'.
	Handle non-blocking connects in BeginConnect instead of doing 2 Poll()
	in the threadpool.

	* NetworkStream.cs: better message for the exception.

2005-04-04 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: remove unused async IO code.

2005-03-01 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: don't Poll/block in Connect aither.

2005-02-28 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: don't block on Accept if the socket is non-blocking.
	Fixes bug #73053. Patch by Ankit Jain.

2005-02-23  Dick Porter  <dick@ximian.com>

	* UdpClient.cs: Set the Broadcast option, as apparently the MS
	runtime defaults make UDP sockets broadcastable.

2004-12-28 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: for Receive*/Send*, don't set the connected status to false
	when the error is EINPROGRESS or EWOULDBLOCK.

2004-12-03 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* NetworkStream.cs: Write should ensure that writes all the contents
	of the buffer. Fixes bug #70123. Besos para Miguelito.

2004-10-14  Dick Porter  <dick@ximian.com>

	* Socket.cs (Sockets ): Set Accept()ed socket blocking status to
	be the same as the listening socket.  This follows MS behaviour.

2004-08-04  Dick Porter  <dick@ximian.com>

	* Socket.cs: Update Connected state in Select and Poll; this is
	when we find out that non-blocking Connects succeed.  Fixes bug
	62398.

2004-07-28  Dick Porter  <dick@ximian.com>

	* Socket.cs: ReceiveFrom might not return a valid EndPoint.  Patch
	by Nick Vaughan (dev@6wardlaw.freeserve.co.uk), fixes bug 61608.

2004-07-15  Dick Porter  <dick@ximian.com>

	* Socket.cs: Don't try and dereference a null array in Select()
	(possible if a descriptor list of length 0 was passed.)  Patch by
	Nick Vaughan (dev@6wardlaw.freeserve.co.uk), fixes bug 61595.

2004-07-12 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: if'ed RemoveReferences calls.

2004-07-09  Dick Porter  <dick@ximian.com>

	* Socket.cs: Slight tweak to allow unknown objects to be returned
	by GetSocketOption().

2004-06-28 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: connect on non-blocking sockets returns EINPROGRESS. Fixes
	bug #60811.

2004-06-23 Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: wrong error code in connect and accept. EWOULDBLOCK is
	10035. Fixes bug #60563.

2004-06-20  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: fixed Accept for non-blocking sockets.

2004-06-10  Gert Driesen <drieseng@users.sourceforge.net>

	* LingerOption.cs: marked field private to fix API signature
	* MulticastOption.cs: marked field private to fix API signature

2004-06-05  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: throw ArgumentNullException if all the list are null OR
	empty. Fixes bug #59632.

2004-05-21  Patrik Torstensson <totte@hiddenpeaks.com>

	* TcpListener.cs: Fixes a lot of the problems with remoting nunit tests.
	
	(AcceptTcpClient): Don't create TcpClient before a
	connection is accepted.
	
	(LocalEndPoint): Use Server LocalEndPoint if connected
	otherwise use endpoint from ctor.
	
	(Init): Save end point, not server endpoint. This did
	cause TcpListener to ignore port sent via constructor.

	(Pending): Fixed wait time (method should return directly)
	
	(Start): Moved Bind here instead of Init method; old method
	caused us to bind ports even if the listener was stopped.
	
	(Stop): Null server when stopping

2004-05-13  Dick Porter  <dick@ximian.com>

	* UdpClient.cs: 
	* TcpClient.cs: Public API fixes

2004-05-07  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: fixed Connect for non-blocking sockets. Closes bug #58169.

2004-05-03  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: fix for BeginConnect and non-blocking sockets.

2004-05-03  Lluis Sanchez Gual <lluis@ximian.com>

	* Socket.cs: Use assembly name const to load Mono.Posix.

2004-05-01  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: only enable socket AIO if MONO_ENABLE_SOCKET_AIO is there.
	I will remove this once THE bug is hunted.

2004-04-28  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: added support for unmanaged asynchronous IO. Speed up
	error checking.
	* UdpClient.cs: fixed Dispose so that it only closes the socket when
	called explicitly.

2004-04-24  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: added GetSupportsAsync and Poll_internal internal calls.
	Cleaned up Worker class: moved fields to SocketAsyncResult and use Poll
	when the socket is non-blocking before getting EWOULDBLOCK error.

2004-04-08  Dick Porter  <dick@ximian.com>

	* Socket.cs: Rearrange the internal calls so that the exceptions
	are thrown from managed code

2004-03-21  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: when Dispose (bool) is called from the finalizer, always
	do the cleanup. Fixes yet another nullref with xsp.

2004-02-19  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: implemented IOControl.

2004-02-18  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: use the threadpool for asynchronous calls instead of
	creating new threads.

2004-02-12  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: added locks around waithandle assign and comparison in
	class Worker. Handle other exceptions than SocketException for
	non-blocking sockets.

2004-01-24  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: handle WSAEWOULDBLOCK for non-blocking sockets. Fixes
	bug #53168. Avoid the creation of the ManualResetEvent in class Worker
	whenever possible.

2004-01-24  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: if we have a pending async event, delay socket closing
	until EndX is called. Fixes bug #53229. Check parameters and if the
	socket has been disposed. Implemented IDisposable explicitly. The
	threads created have IsBackground = true now.

2004-01-10  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: patch from Brad Fitzpatrick <brad@danga.com> episode 2.

2003-12-30  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: fix for several asynchronous methods to delay exception
	throwing.  Patch by Brad Fitzpatrick <brad@danga.com>.

2003-12-18  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* TcpListener.cs: get the LocalEndPoint from the socket after binding.
	Fixes bug #52329.

2003-10-20  Miguel de Icaza  <miguel@ximian.com>

	* TcpClient.cs: Fix void Dispose (bool disposing) to follow the
	pattern.  It was shutting down the managed resources even in the
	finalizer case, it should only do that when called from
	IDisposable.Dipose.

2003-09-11  Lluis Sanchez Gual <lluis@ximian.com>

	* NetworkStream.cs: Added [In,Out] attributes to Read method.

2003-08-24  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* TcpListener.cs: various fixes to make the new tests pass. Closes
	bug #47848.

2003-08-10  Miguel de Icaza  <miguel@ximian.com>

	* UdpClient.cs (Receive): Fix Bug 45633;  We should do a blocking
	call until a datagram is arrives from the remote host.  This
	removes the 512 "magic" buffer size when we did not have any data.
 
2003-07-31  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* NetworkStream.cs:
	* Socket.cs: fixed array boundary checks. 0 sized arrays are allowed.

2003-07-18  Andreas Nahr <ClassDevelopment@A-SoftTech.com>

	* Socket.cs: Added GetHashCode method

2003-07-14  Jerome Laban <jlaban@wanadoo.fr>

	* Socket.cs:
	* ProtocolType.cs:
	* SocketOptionLevel.cs:
	* TcpListener.cs:
	* TcpClient.cs:
	* UdpClient.cs:
	
	Added IPv6 support.

	* IPv6MulticastOption.cs: Added for IPv6 support.

2003-05-16  Dick Porter  <dick@ximian.com>

	* Socket.cs: Use Mono.Posix.UnixEndPoint if its available

2003-05-11  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* MulticastOption.cs: patch by Jerome Laban included in bug #42393.

2003-05-05  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs:
        (Select): don't create arrays if not needed.
        (Poll): call Select_internal directly.

	Warning: you need an up to date runtime for this to work!

2003-03-25  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* UdpClient.cs: don't bind the socket unless .ctor (IPEndPoint) is used.
	Added more checks and throws.
	Small fixes in Send to avoid duplicating the buffer.
	Moved CheckIfDisposed calls to the start of the methods instead of doing
	the check inside a finally clause.

2003-03-03  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs:
	(SendTo): fix from Jerome Laban <jlaban@wanadoo.fr>.

2003-02-28  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: patch from Elan Feingold <efeingold@mn.rr.com>. Fixes
	NullReferenceException when the callback is null.

2003-02-17  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* NetworkStream.cs: allow 0 size array in Write.

2003-02-16  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: make Worker.Connect and Receive work with non-blocking
	sockets. May be Receive* and Send* in Worker need to do the same. I'll
	wait for bug reports. Set IsCompleted to true before invoking the end
	callback. Fixes bug #38136.

2003-01-23  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* NetworkStream.cs: the check for disposed should not be done in the
	finally clause.

2003-01-04  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* UdpClient.cs: fixed bug #36226.

2002-11-13  Dick Porter  <dick@ximian.com>

	* Socket.cs: Only close the socket in one place, ie the Dispose
	method.  Fixes bug 32054.

2002-11-09  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* Socket.cs: offset == size == 0 it's ok in Send ().

2002-11-03  Phillip Pearson  <pp@myelin.co.nz>

	* TcpClient.cs: Fixed SetTcpClient() to pass through to the Client 
	property, which now sets stream to null (it's set by GetStream()).  This 
	should make GetStream() work on a TcpClient which has had the socket set 
	by assignment to the Client property, not only one that has been created 
	by TcpListener.AcceptTcpClient().

2002-10-08  Dick Porter  <dick@ximian.com>

	* Socket.cs: 
	* NetworkStream.cs: Bounds checking fixes, and better exception
	texts.  Changes by timothyjmills@hotmail.com (Timothy J. Mills).

2002-10-03  Dick Porter  <dick@ximian.com>

	* TcpClient.cs: NoDelay is a TCP option, not Socket

2002-09-16  Miguel de Icaza  <miguel@ximian.com>

	* SocketFlags.cs: Add missing enumeration.

	* UdpClient.cs: Make Dispose private.

2002-08-20  Dick Porter  <dick@ximian.com>

	* Socket.cs: Fix deadlock when the AsyncResult callback calls
	End*().  Set the async request's worker property so it can return
	results.  These two fixes combined fix bug 28092.

2002-06-24  Dick Porter  <dick@ximian.com>

	* Socket.cs: Make SetSocketOption cope with boolean values (they
	are passed as objects, not the ints the runtime was expecting)

2002-05-17  Lawrence Pit <loz@cable.a2000.nl>
 	* TcpListener.cs: Renamed LocalEndPoint to LocalEndpoint
	* NetworkStream.cs, UdpClient.cs and TcpClient.cs: modified disposable 
	routines, added	checks for disposed state.
	* UdpClient.cs: commented out GetHashCode and Equals as it's not
	overriden in ms.net implementation.

2002-05-17  Jaroslaw Kowalski <jarek@atm.com.pl>
	* TcpClient.cs: fixed SetTcpClient so that
	TcpListener.AcceptTcpClient works and allows
	you to call GetStream() on its result

2002-04-24  Dick Porter  <dick@ximian.com>

	* Socket.cs (Poll): Give correct argument to Select(), as spotted
	by Jaroslaw Kowalski <jarek@atm.com.pl>

2002-04-16  Gonzalo Paniagua Javier <gonzalo@ximian.com>

	* UdpClient.cs: implemented.

2002-04-02  Dick Porter  <dick@ximian.com>

	* TcpListener.cs: in Start(), set the socket listen backlog value
	to a sane value (noticed by Jonathan Stowe <gellyfish@gellyfish.com>)

2002-02-13  Dick Porter  <dick@ximian.com>

	* Socket.cs: Implemenent Select, Blocking, Connected,
	GetSocketOption, Poll, SetSocketOption and Shutdown

	* MulticastOption.cs: 
	* LingerOption.cs: Delete override methods that don't need to be
	implemented

2002-01-23  Miguel de Icaza  <miguel@ximian.com>

	* NetworkStream.cs: Implement class.

2002-01-23  Dick Porter  <dick@ximian.com>

	* SocketException.cs: Implemented

	* Socket.cs: Implemented most methods

	* LingerOption.cs: Made compile

	* AddressFamily.cs: Removed empty auto-generated comments

2002-01-17  Miguel de Icaza  <miguel@ximian.com>

	* SocketException.cs: Reimplemented.

2002-01-06  Ravi Pratap  <ravi@ximian.com>

	* ChangeLog : Add to this directory.

	* SocketException.cs, TcpClient.cs, TcpListener.cs : MonoTODO
	attribute decoration.
